Game Developer
Hi I'm Tommy. I enjoy creating mechanics and gameplay that makes others smile or feel challenged. My goal as a game designer/programmer is to give back the joy I found in games growing up. As a young lad, my favorite game by far was Minecraft, and many others could say the same thing. If I ever had the chance to create something like Minecraft, which had the power to influence generations of kids, I would say I have completed my biggest career goal. Currently I enjoy playing League of Legends a lot, but my favorite game genre definitely has to be rogue-likes. All my socials including my LinkedIn and my Github profile are at the bottom of this page.
Skills
Education
Experience
Shrouded Depths was my full school year long capstone project. I worked as an engineer/programmer on a team of about 30 others. Throughout the project I spent the majority of my time working on the monster as a part of the level team. I learned a lot about IK and procedural animation during the time spent on this project.
Copyright © Tommy Roberts. Made with blood, sweat, and tears by Tommy