About Me

Hi I'm Tommy. I enjoy creating mechanics and gameplay that makes others smile or feel challenged. My goal as a game designer/programmer is to give back the joy I found in games growing up. As a young lad, my favorite game by far was Minecraft, and many others could say the same thing. If I ever had the chance to create something like Minecraft, which had the power to influence generations of kids, I would say I have completed my biggest career goal. Currently I enjoy playing League of Legends a lot, but my favorite game genre definitely has to be rogue-likes. All my socials including my LinkedIn and my Github profile are at the bottom of this page.

  • Proficient:
    Unity (2D/3D, Mobile, XR/AR), C#, Animator, Shader Graph, Lighting, UX/UI, Git
  • Experienced With:
    Object-Oriented Programming (OOP), Linear Algebra, .NET, C++, Java, Jira, Blender, GIMP, Agile Development, Code Reviews
  • Familiar:
    Multiplayer Systems, Networking (Photon), Procedural Animation, Unity Animation Rigging
  • August 2021 - May 2025
    Bradley University Bachelor's of Science in Game Design; Minor in Computer Science and Information Systems

    Relevant Coursework:
    ● Data Structures & Algorithms
    ● Systems Analysis & Design
    ● Operating Systems
    ● Software Engineering
    ● Database Systems
    ● Intro to Networking
  • 2017-2021
    Maine South High School
  • Soon
    Your company's internship!
  • School & Personal Projects
    Browse this portfolio to find all the projects I have worked on! Throughout the past 4 years I have learned a lot during my time at Bradley University & through my personal research.

Highlight

Shrouded Depths

Click Here to play!

Shrouded Depths

Shrouded Depths was my full school year long capstone project. I worked as an engineer/programmer on a team of about 30 others. Throughout the project I spent the majority of my time working on the monster as a part of the level team. I learned a lot about IK and procedural animation during the time spent on this project.

My Games

Devil Defier

Week long arcade style game jam project I created mostly myself.

Rebel's Rollout

First large 3D Unity project! I worked on mostly evironmental parts of this game

Aliens Aboard

48 hour game jam. Theme was "Way out".

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Contact Me

hiretommyroberts@gmail.com

(773) - 340 - 1597

Download Resume