About Me

Hi I'm Tommy. I enjoy creating mechanics and gameplay that makes others smile or feel challenged. My goal as a game designer/programmer is to give back the joy I found in games growing up. As a young lad, my favorite game by far was Minecraft, and many others could say the same thing. If I ever had the chance to create something like Minecraft, which had the power to influence generations of kids, I would say I have completed my biggest career goal. Currently I enjoy playing League of Legends a lot, but my favorite game genre definitely has to be rogue-likes. All my socials including my LinkedIn and my Github profile are at the bottom of this page.

  • Game Design
    Proficient in designing game mechanics, creating game prototypes, and developing engaging gameplay experiences. Familiar with both digital and analog development.
  • Game Engines
    Extensive knowledge and experience using mostly Unity. This includes scripting, use of packages, and the Unity Editor to make interesting games.
  • Coding
    Strong knowledge of programming languages (C#, C++, Java, Python) for game development and object oriented programming.
  • User Experience (UX/UI)
    Understanding of user-centered design principles to enhance player experience.
  • Problem Solving
    Strong analytical and critical thinking skills to address design challenges.
  • Team Collaboration
    Effective communication, collaboration, and leadership in multidisciplinary game development teams.
  • 2D/3D Art
    Basic proficiency in Adobe Creative Suite, Blender, and Gimp. I have done a good amount of pixel art when I have to make art for my own projects.
  • 2021-Current (2025 Anticipatted Graduation)
    Bradley University Bachelor's of Science in Game Design; Minor in Computer Science and Information Systems
  • 2017-2021
    Maine South High School
  • Soon
    Your company's internship!

Highlight

Shrouded Depths

Click Here to play!

Shrouded Depths

Shrouded Depths was my full school year long capstone project. I worked as an engineer/programmer on a team of about 30 others. Throughout the project I spent the majority of my time working on the monster as a part of the level team. I learned a lot about IK and procedural animation during the time spent on this project.

My Games

Devil Defier

Week long arcade style game jam project I created mostly myself.

Rebel's Rollout

This was my biggest 3D project yet! I worked on mostly evironmental parts of this game

Aliens Aboard

48 hour game jam. Theme was way out.

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Contact Me

tommyrobertsms@gmail.com

(224) - 244 - 2609

Download Resume