About Me

Hi I'm Tommy. I enjoy creating mechanics and gameplay that makes others smile or feel challenged. My goal as a game designer/programmer is to give back the joy I found in games growing up. As a young lad, my favorite game by far was Minecraft, and many others could say the same thing. If I ever had the chance to create something like Minecraft, which had the power to influence generations of kids, I would say I have completed my biggest career goal. Currently I enjoy playing League of Legends a lot, but my favorite game genre definitely has to be rogue-likes. All my socials including my LinkedIn and my Github profile are at the bottom of this page.

  • Game Design
    Proficient in designing game mechanics, creating game prototypes, and developing engaging gameplay experiences. Familiar with both digital and analog development.
  • Game Engines
    Extensive knowledge and experience using mostly Unity. This includes scripting, use of packages, and the Unity Editor to make interesting games.
  • Coding
    Strong knowledge of programming languages (C#, C++, Java, Python) for game development and object oriented programming.
  • User Experience (UX/UI)
    Understanding of user-centered design principles to enhance player experience.
  • Problem Solving
    Strong analytical and critical thinking skills to address design challenges.
  • Team Collaboration
    Effective communication, collaboration, and leadership in multidisciplinary game development teams.
  • 2D/3D Art
    Basic proficiency in Adobe Creative Suite, Blender, and Gimp. I have done a good amount of pixel art when I have to make art for my own projects.
  • 2021-Current (2025 Anticipatted Graduation)
    Bradley University Bachelor's of Science in Game Design; Minor in Computer Science and Information Systems
  • 2017-2021
    Maine South High School
  • Soon
    Your company's internship!

Highlight

Cheese Chase Prototype

Click Here to play!

Cheese Chase Prototype

Cheese Chase was a very tough project for me to work on. I felt like my team was letting me down and I wanted to create something really cool. I came up with the idea of just creating an endless mode for what seemed like a game where an endless mode should be a necessary part. This was my most technically challenging project yet as I had to figure out how to generate meshes with noise maps to create the terrain. Unfortunately it uses a programming concept called multithreading and Unity browser build does not support that, so you must download the windows version if you would like to play.

My Games

Devil Defier

Week long arcade style game jam project I created mostly myself.

Rebel's Rollout

This was my biggest 3D project yet! I worked on mostly evironmental parts of this game

Hangry Eve

My first game jam submission ever! I had a week to create this christmas themed game.

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Contact Me

tommyrobertsms@gmail.com

(224) - 244 - 2609

Download Resume