Shrouded Depths was my full school year long capstone project. I worked as an engineer/programmer on a team of
about 30 others. Throughout the project I spent the majority of my time working on the monster as a part of the
level team. I learned a lot about IK and procedural animation during the time spent on this project.
More Games I Have Made
Rebel's Rollout
This was my biggest 3D project yet! I worked on mostly evironmental parts of this game
Depths of Dead
This was a really fun project where I developed some more 2D bullet patterns for the boss.
You use a grapple hook to both attack enemies and manuever your way around the level.
Hangry Eve
My first game jam submission ever! I had a week to create this christmas themed game.