Cheese Chase was one of the first of four prototypes I have worked on this semester.
We will be picking from these prototypes to build upon for our next semester capstone project.
During this project I learned to create a procedurally generated endless environment for our cheese.
The toughest part waas learning how to connect meshes and verticies.
I also implemented a fun feeling grappling mechanic.
More Games I Have Made
Rebel's Rollout
This was my biggest 3D project yet! I worked on mostly evironmental parts of this game
Depths of Dead
This was a really fun project where I developed some more 2D bullet patterns for the boss.
You use a grapple hook to both attack enemies and manuever your way around the level.
Hangry Eve
My first game jam submission ever! I had a week to create this christmas themed game.