Cheese Chase was one of the first of four prototypes I have worked on this semester.
We will be picking from these prototypes to build upon for our next semester capstone project.
During this project I learned to create a procedurally generated endless environment for our cheese.
The toughest part waas learning how to connect meshes and verticies.
I also implemented a fun feeling grappling mechanic.
More Games I Have Made
Shrouded Depths
Polished 3D Horror Experience
Rebel's Rollout
First large 3D Unity project! I worked on mostly evironmental parts of this game